Veylund product in development
Gaming scouting & route-planning app
ESS Scout
Problem
EVE Online players gather scattered, often incomplete intelligence to decide whether an opportunity is worth the journey and risk.
Approach
Compare opportunities, build a route and check changing conditions in one workflow. Distinguish reported observations from estimates.
What exists today
A working application for opportunity review, route planning and operational checks. The demonstration uses fictional data; it does not establish live-feed accuracy or measured risk reduction.
Project walkthrough
Explain the journey before asking for input
The opening guide explains two scouting styles and the steps in each. It also distinguishes what a connected character can automate from what remains available without authentication.

Ask only for the scope of this operation
The targeted-scout setup starts with a staging system and the regions or systems to consider. The visible progress indicator separates choosing the operation from connecting a character and preparing information.

Compare the evidence
Start with the candidate opportunities and the observations behind them. The table keeps evidence and estimates in context before a route is chosen.

Build and check a route
Move selected opportunities into a route and inspect the route check in the same workflow. The plan stays connected to the evidence that prompted it.

Review conditions before acting
The operational view brings the relevant local and surrounding signals together. It supports a human decision about whether to continue, scout or reconsider.

Design rationale
Each screen supports one decision. Evidence labels expose uncertainty; a checked route does not imply a safe operation.
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